The inertia in the controls combined with the instant-death traps made it really difficult, but as I kept playing I gradually got better at dealing with them, and that was really fun! Until I noticed the markers for the instant-death spots, I kept dying over and over while practically losing my mind, meow! (=꒪ω꒪=)
Surprising controls! I like the puzzles it creates, and it lead to satisfying platforming. Very good job on the level-design too! In this way I think I preferred the Time Attack mode because it allowed to really explore the room agencements and appreciate all the small challenges they present.
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The inertia in the controls combined with the instant-death traps made it really difficult, but as I kept playing I gradually got better at dealing with them, and that was really fun!
Until I noticed the markers for the instant-death spots, I kept dying over and over while practically losing my mind, meow! (=꒪ω꒪=)
Surprising controls! I like the puzzles it creates, and it lead to satisfying platforming. Very good job on the level-design too! In this way I think I preferred the Time Attack mode because it allowed to really explore the room agencements and appreciate all the small challenges they present.
this is great! I love a good game for movement sickos
Really funnnnnnn!!!! FUUUUUUUNNNNN.

I win :3
This is a great game! It would be nice if there was an easy mode tho, maybe only collect some of the beacons for the time attack